Runaway Spiel Pakete, die dieses Spiel enthalten
Runaway: A Road Adventure ist ein klassisches Adventure des spanischen Entwicklerstudios Péndulo Studios aus dem Jahr Die Fortsetzung Runaway 2 – The Dream of the Turtle erschien Ende , Teil 3 mit dem Titel Runaway: A Twist of Fate. Runaway: A Road Adventure ist ein klassisches Adventure des spanischen Das Spiel besitzt zweidimensionale Hintergrundgrafiken und dreidimensionale mit. Runaway: A Road Adventure - Kostenloser Versand ab 29€. Jetzt bei legacygaming.co bestellen! Runaway- A Road Adventure Was würden Sie tun, wenn Ihr Leben von einer mysteriösen aber bildhübschen Fremden auf den Kopf gestellt wird? Wenn heute auf. Diese Spiele gehören dem Genre Adventure an und wurden erstmalig am verölegacygaming.co aktuellste Spiel ist Runaway - A Road Adventure und.
Diese Spiele gehören dem Genre Adventure an und wurden erstmalig am verölegacygaming.co aktuellste Spiel ist Runaway - A Road Adventure und. Runaway, A Road Adventure. New York, Ohne zu wissen warum, wird Brian, ein Student, der kurz vor dem College-Abschluss steht. Lade Runaway: A Road Adventure und genieße die App auf deinem iPhone, Als Fan der Trilogie und Spieler auf PC-Basis isses schon enttäuschend das hier. Dann eröffnet sie Brian, dass sie ihn angelogen hat. GenerationiPad 5. Neueste zuerst. Deutsch, Englisch, Französisch. Kein Minimum bis Kein Maximum. Die Killer werden für Verräter gehalten und, nachdem sie freigelassen please click for source, von ihren Vorgesetzten erschossen. Inklusive Visit web page, sofern zutreffend. Beliebte benutzerdefinierte Tags für dieses Produkt:. Nur angemeldete Benutzer können kommentieren und bewerten. Auf einer Seite Inhaltsverzeichnis. Website besuchen Updateverlauf anzeigen Ähnliche News lesen Communitygruppen finden. Werbefreiheit auf GameStar. Durch mehrere Tricksereien, bei denen Brian mehr als einmal die Hilfe von der Computer-Hackerin Please click for source bekommt, schafft Brian es, die beiden Killer Lotto France ihrem Boss anzuschwärzen und Johnnys Geld zu Runaway Spiel. At a meeting to assess the sequel, one of Pendulo's leads suggested a change in Als Hundesitter because of a thriller film he had recently seen, and the core concept for Runaway was born. Afterward, the gangsters are murdered by the Sandretti family, while Brian and Gina successfully withdraw the money from the bank. Archived from the original on July 15, August Polen September 8, He learns with Sushi's assistance that Johnny had used his own sister, a nunto store the money in a bank accessible only via fingerprint scanner. Mehr zum Spiel. Dtp entertainment. Das gefällt dir vielleicht auch Alle anzeigen. Er freundet sich mit ihnen an und entwickelt einen Plan, um die Killer abzulenken, Gina zu befreien und dann mit dem Hubschrauber zu Dragon Warriors. Desktopversion anzeigen. Neuheiten Vorherige Aktualisierungen. Älteste zuerst. Jetzt nur noch das Band abspielen, ist ja kinderleicht - zumindest, wenn die Batterie des Diktiergerätes nicht plötzlich Spielothek in Merishausen finden Geist aufgeben würde.
Reviews in the United States were mixed. As Pendulo's first international hit, Runaway financially revitalized its developer.
Pendulo built on the game's design and visual style in future projects, and became Spain's longest-running game developer by Although adventure games were in decline before Runaway ' s global release, publications in Germany, France and Spain reported that the game helped to reenergize its genre.
Runaway has been named one of the best Spanish games and best adventure games of all time, but also cited as a polarizing title; in Germany, it inspired the popular term " Runaway Syndrome" to denote poor adventure game design.
Hidden Runaway , a spin-off , followed in Runaway: A Road Adventure is a graphic adventure game controlled with a point-and-click interface, in a style that has been compared to LucasArts adventure games.
Using a mouse , the player navigates the player character through the game world and interacts with hotspots , such as items and non-player characters.
Interaction with hotspots is context-sensitive. For example, if the cursor transforms into a magnifying glass while hovering over a hotspot,  the player may click to learn more about the object highlighted.
To progress in Runaway , the player gathers items, solves puzzles and converses with non-player characters;  the game contains no action-based or time-limited sequences.
Runaway ' s player character is unable to die,  and progression is linear. Before he can drive out of the city, he collides with a woman named Gina Timmins who runs in front of his car, and Brian delivers her to a hospital.
Gina tells Brian that she is a lounge singer , and that her father, a government employee, had just given her an ancient and mysterious crucifix for safekeeping.
Made men from the Sandretti crime family , Gustav and Feodor, had then kidnapped him and demanded information about the artifact as she had watched in secret.
The thugs had unintentionally killed him, causing Gina to reveal her presence and be chased into the street; Brian had unwittingly saved her life by hitting her.
Gina finishes her story and succumbs to sedatives administered by the hospital staff. Intrigued, Brian decides to help her evade the Mafia, and he outwits a Sandretti hitman who arrives to murder her.
After Brian starts a fire in Gina's room, the two flee to a museum in Chicago, where Brian believes that his archaeologist friend Clive can tell them more about the crucifix.
As they arrive, a Mafia informant outside the museum alerts Gustav and Feodor. Clive listens to Brian and Gina's story with concern, and Brian gets Dr.
Susan Olivaw, a restorer , to prepare the crucifix for identification. He ultimately uses the museum's database to determine that the object is of Hopi origin.
Clive then calls Brian out of the database room with a warning that Gina is in danger. As he exits, Brian is knocked out by Gustav and Feodor, who had offered to let Clive live in exchange for Gina and Brian.
Nevertheless, Gustav and Feodor kill Clive and leave with the two captives, whom they transport to a remote cabin in the desert.
Brian is interrogated and beaten unconscious, and awakens to find himself alone, as the gangsters have taken Gina to a separate room for questioning.
Managing to escape, Brian stumbles upon three drag queens who were abandoned in a broken-down tour bus by their manager. They agree to help Brian save Gina if he helps them escape the desert.
Aided by the drag queens, Brian tricks Gustav and Feodor into leaving their cabin, which allows him to enter and rescue Gina.
One of the drag queens, revealed to be ex-military, hijacks the gangsters' helicopter as an escape vehicle for the group.
The drag queens fly Brian and Gina to Arizona 's Hopi region before departing. As Brian and Gina search for clues about the crucifix, Gina falls and appears to die in a hole near an abandoned mine shaft.
Brian is distraught and nearly quits the mission until a mysterious Hopi man appears. Claiming to be the last Hopi chieftain, the man reveals to Brian that the crucifix is a key that opens a sacred, secret Hopi crypt, which lies near a Hopi village beyond the abandoned mine.
As the mine is blocked by large boulder and Brian lacks supplies, he is forced to explore the surrounding area. He soon meets Sushi Douglas, a computer hacker ; and Oscar, a strong man with a troubled past, who now works for the local folk healer Mama Dorita.
Oscar helps Brian remove the boulder at the mine's entrance, and Brian travels through it to reach the abandoned Hopi village.
There, he finds Gina alive, although her leg is broken. Brian proceeds to unlock the sacred Hopi crypt and, inside, to once again encounter the Hopi man, who gives him a human finger preserved in a jar of formaldehyde.
The man tells Brian that the jar had been placed there sacrilegiously by a now-dead Hopi descendant. Brian serves as a medium and is possessed.
The spirit refuses to reveal its location. Brian is hurt by these revelations but decides to help.
He learns with Sushi's assistance that Johnny had used his own sister, a nun , to store the money in a bank accessible only via fingerprint scanner.
Johnny had then murdered her and preserved her finger as a key. Although Gustav and Feodor soon close in on Brian and Gina's location, Oscar successfully detains the gangsters.
Sushi frames Gustav and Feodor via a phone call with the Sandrettis' don , who is led to believe that his men had stolen Johnny's money for themselves and killed Gina and Brian.
Afterward, the gangsters are murdered by the Sandretti family, while Brian and Gina successfully withdraw the money from the bank.
Brian initially resolves to return to school, leaving Gina and the money behind, but he changes his mind at the last minute and runs away with her to the tropics.
Following Pendulo Studios ' release of Hollywood Monsters in December ,  the developer started to create a sequel to the game.
At a meeting to assess the sequel, one of Pendulo's leads suggested a change in direction because of a thriller film he had recently seen, and the core concept for Runaway was born.
Latiegui's recent trip to New Mexico and Arizona influenced the team: he had taken several hundred photographs, which guided Runaway ' s color palette and served as the basis for many in-game locations.
According to Latiegui, Runaway ' s story was intended to be "more adult" and "less zany" than that of Hollywood Monsters. Her design was particularly inspired by actresses Natalia Estrada and Jennifer Connelly.
Latiegui explained that the team's goal was to make Gina "really sexy" and "especially exuberant"; her character design proved to be a greater challenge than Brian's,  and she underwent several redesigns before her model sheet was finalized.
In , Latiegui cited films as a greater inspiration than competing adventure games for Runaway. He compensated by including allusions to The Apartment , The Quiet Man and the work of Woody Allen —particularly Manhattan Murder Mystery , which supplied the conceit for the game's ending.
Runaway was Pendulo's largest project to date,  and Gerard Masnou wrote that it "was the most ambitious graphic adventure ever developed in Spain" at the time.
Spain's education system lacked courses for game development, and the country's existing industry professionals often migrated to foreign companies for better working conditions and pay.
As a result, most of Pendulo's staff on Runaway consisted of autodidacts who learned in part on the job. Pascual compared the band's resultant work for Runaway to the output of The Cranberries.
The animators struggled to keep their art on-model. Latiegui said in , "When I see those drawings I still laugh because they are very curious".
As a result, the team deemed Runaway ' s 2D graphics unworkable. Hoping to find a solution, Pendulo began to experiment with modeling the characters in polygonal 3D.
The company also used artists Adam Hughes and Richard Corben as reference points. The contractors responsible for the 2D visuals were subsequently let go; instead, Pendulo staffed up with a new group of full-time artists.
Runaway ' s visual overhaul resulted in major delays. As Runaway ' s production progressed through , Dinamic fell into financial turmoil.
Dinamic owed a significant debt of 1. He noted that the last months of the game's development were difficult, and he complained that Dinamic "did not provide the necessary funds for a sufficient number of people" to complete the project.
Dinamic Multimedia published Runaway in Spain on July 6, None of Pendulo's earlier titles had achieved international success,  and Masnou called it a rarity for any Spanish adventure game,  but the team felt that Runaway might break the trend.
Latiegui remarked after Dinamic's closure that, unless a deal to repurchase the game's rights emerged "very quickly", Pendulo could follow its publisher into bankruptcy.
Latiegui later called the period an extreme challenge, and the company had to lay off the majority of its staff to make payroll.
Pendulo Studios finally secured the rights to Runaway in July DTP Entertainment supported Runaway in Germany with a heavy marketing campaign that characterized the game as "the return of the classic adventure", according to the publisher's Chris Kellner.
Runaway ' s worldwide spread continued throughout the early part of While securing these international deals, Pendulo worked in late and early on a remastered Spanish version of Runaway , this time published by FX Interactive.
While the remaster was initially exclusive to El Mundo ' s MVM collection,  FX Interactive chose to reissue it as part of the publisher's "Premium" budget line in mid Evan Dickens of Adventure Gamers wrote that "the game stubbornly refused to find its way to an English translation".
By January , Runaway had become an international commercial hit. He added that it had not "done badly at all" in the United States by February ,  where its lifetime sales at brick-and-mortar retailers reached 12, units by the end of the month.
Of these sales, France accounted for , units. Pascual called Runaway "excellent", arguing that it recaptured the spirit of LucasArts-style adventure games and disproved the prevailing wisdom that traditional adventure games were dying.
Pascual found the puzzles in Runaway to be well-balanced and "perfectly logical". In his view, it was among Runaway ' s primary downsides, alongside a general lack of innovation.
Breaking with the others, he found the script middling and lambasted the game design as "execrable": for him, the puzzles amounted to "boring stupidity" with numerous illogical leaps.
According to the magazine, the graphics and story were widely lauded by the public, although the game was criticized for its brevity.
The three similarly enjoyed the game's puzzle design,    despite Bergmann's dislike for its "frustrating" pixel hunts and Valtin's criticism that certain puzzles require "guessing".
Runaway met with a "love-it-or-hate-it reaction upon its English release", according to Jack Allin of Adventure Gamers.
Declaring Runaway "a who's-who of point-and-click adventure-game pitfalls", Osborn denounced its use of stereotypes such as "a Japanese caricature right out of a WWII -era Bugs Bunny cartoon".
However, with Shoemaker, she disliked the unevenness of the puzzles and voice acting. While Pendulo Studios stopped creating games after Dinamic Multimedia's closure,   Rafael Latiegui said in early that the developer could recover if Runaway sold well enough.
He noted that Pendulo "never stopped having development ideas so Runaway ' s popularity, during a period of decline for traditional adventure games,    became evidence in the game industry that the genre could still succeed.
Jack Allin of Adventure Gamers wrote in that Runaway "was cited as one of the games that helped catapult the genre back into an era of relative prominence.
Pendulo Studios began to plan a sequel to Runaway soon after the first game's international launch. Rafael Latiegui later said that the team "wanted to immediately get [into] a video game" after spending a year away, and that a sequel was the "quickest way" because of the groundwork already laid.
Its poor reception led the team to take feedback into greater consideration for future titles, Monchan said, which influenced the design of the next Runaway entry.
A third Runaway game had been considered during Runaway 2 ' s creation,  and Pendulo unofficially confirmed that it was under development in November The three Runaway games totaled 1.
Latiegui explained in , "After almost a decade with the saga, we needed a break. From Wikipedia, the free encyclopedia.
July 6, Runaway began development with fully 2D graphics. After Pendulo Studios encountered major problems with the animation, the company reworked the game with pre-rendered 3D models.
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Archived from the original on October 5, Brian kommt in einem Schuppen wieder zu sich. Durch einen Türspalt kann er Gina im nächsten Raum sehen, die von den Killern bedroht wird.
Brian kann aus dem Schuppen fliehen und findet sich plötzlich in einer riesigen Wüstenlandschaft wieder, in welcher er drei Transvestiten trifft, die mit ihrem Tourbus auf der Strecke geblieben sind.
Er freundet sich mit ihnen an und entwickelt einen Plan, um die Killer abzulenken, Gina zu befreien und dann mit dem Hubschrauber zu flüchten.
Der Plan gelingt und die Transvestiten fliegen Gina und Brian bis zu einer Schlucht, wo sie hoffen, das Hopi-Dorf zu finden, um das Geheimnis um das Kruzifix zu lüften.
Zudem trifft er auch Joshua, einen verrückten Wissenschaftler, der Kontakt zu Aliens aufnehmen will. Brian hilft ihm dabei und sieht zu, wie Joshua von den "Trantorianern" ins Weltall geholt wird.
Brian sucht das Heiligtum auf, wo ihm Wupuchim ein Glas mit einem abgeschnittenen Menschenfinger gibt. Brian will mit Ginas Vater sprechen und dient als Medium, sodass der Tote durch ihn sprechen kann.
Anstatt ihren Vater zu rufen, redet Gina jedoch mit einem gewissen Johnny. Dann eröffnet sie Brian, dass sie ihn angelogen hat. Sie traf an dem Abend im Nachtclub nicht ihren Vater, sondern den Indianer Johnny, der falsche Geschäfte mit den Sandrettis schloss und sie um eine beachtliche Geldmenge betrog.
Johnny gab ihr das Kruzifix und wurde dann von den Mafiosi getötet, wovon Gina Zeuge wurde. Gina will demnach das Geheimnis lüften, um an Johnnys Millionen heranzukommen, bevor die Killer sie finden, um sich ein neues Leben in Sicherheit zu machen.
Brian sucht ihn auf, muss jedoch vor den Killern flüchten, die in diesem Moment auftauchen. Ein Bewohner der Western-Stadt nimmt die beiden gefangen und wirft sie ins Gefängnis.
Durch mehrere Tricksereien, bei denen Brian mehr als einmal die Hilfe von der Computer-Hackerin Sushi bekommt, schafft Brian es, die beiden Killer bei ihrem Boss anzuschwärzen und Johnnys Geld zu finden.
Die Killer werden für Verräter gehalten und, nachdem sie freigelassen wurden, von ihren Vorgesetzten erschossen. Runaway ist ein Point-and-Click -Adventure.
Aus Sprites zusammengesetzte Figuren agieren vor handgezeichneten, teilanimierten Kulissen. Mit der Maus kann der Spieler seine Spielfigur durch die Örtlichkeiten bewegen und mit den Maustasten Aktionen einleiten, die den Spielcharakter mit seiner Umwelt interagieren lassen.
Mit fortschreitendem Handlungsverlauf werden weitere Orte freigeschaltet. Das Spiel besitzt zweidimensionale Hintergrundgrafiken und dreidimensionale mit der Cel-Shading -Technik dargestellte Figuren, die darin agieren.